using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IBornfireRule
{
    int m_NeedSeconds { get; }
    string m_Key { get; }
    bool m_IsUnlock { get; set; }
    void OnGUI();
    void OnTopRightGUI();
    void OnBornfireGUI();
    void Save();
    IBornfireRule Load();

}
